Say what you like about the Assassin’s Creed franchise: it’s certainly not afraid to re-invent itself time after time. Technically this is what makes Assassin’s Creed so unique, and how it’s managed to capture so much attention with every new instalment. With every new game the player has the chance to explore a new historical playground. Yet despite us stopping at more historical time periods … Continue reading Can anyone justify microtransactions in Assassin’s Creed Odyssey?
For many years now I’ve been following an artist on DeviantArt that goes by the name Karosu-Maker. I was first drawn to his work because of his fun fan art of the Legend of Zelda and Resident Evil, and over the years he’s added to it with more works based on Final Fantasy, Street Fighter and so on. More recently, though, his focus has shifted … Continue reading Spotlight on Erinye
Shadow of the Tomb Raider launched earlier this month and despite not getting nearly enough press, it delivers a satisfying conclusion to a overlooked trilogy. Its best feature though? Difficulty sliders. This may seem like a minor detail in a game that is full of fantastic features and great gameplay design, but it is often the smallest things that you remember most. Calling these difficulty … Continue reading Shadow Of The Tomb Raider’s Difficulty Settings Are Its Best Feature
Gaming exists in a strange place. It’s a medium of entertainment that has grown into a culture in and of itself. From casual gamers that may play an occasional game to kill the time to professional gamers that play hours on end, every day, to make their living, and everyone in between, we’re all linked by a common factor: enjoyment. People play various styles of … Continue reading Modern Gaming: Has Outrage Become More Important Than Enjoyment?
I should point something out straight from the off: it is impossible to play Sega’s new sim release, Two Point Hospital, without harking back to its spiritual predecessor, Theme Hospital, by Bullfrog Productions. As much as I wanted to be neutral and objective in writing this review, I can’t. Theme Hospital was one of the first games I truly loved as a child and it … Continue reading Two Point Hospital – Review (PC)
I’m not a particular superstitious person. I might leave new shoes on the table, not think twice about a black cat crossing my path, and wouldn’t walk under a ladder for health and safety more than for fear of having a curse placed on me. However, there’s a small part of me that believes that everything happens for a reason; just last night, my friends … Continue reading PlayStation Classic: an ode to old-school gaming
Cast your minds back, if you will, to roughly this time last year when Star Wars fans everywhere were starting to get excited about the release of Battlefront II. Now also remember, about the same time, when loot boxes were thrown into the spotlight and laid bare for the money-grabbing scheme they were. This wasn’t news: microtransactions and pay-to-win crates had come crashing into the … Continue reading Loot Boxes: Is the Tide Starting to Turn?
I’ve just kicked a draugr off the edge of a cliff. Another of the ugly buggers is wearing my axe on his face. I tear a third open with my bare hands in a shower of orange sparks. Then the ground shudders. A huge ogre proceeds to try to rearrange my facial features with its scaly fists. With boy’s help, I open up wound after … Continue reading God of War is great, but flirting with open-world RPG tropes holds it back
I love indie games. Supporting up-and-coming developers can be really rewarding, experiencing first-hand how a game evolves and improves with every update. For these reasons I’ve an ever-growing game library crammed with hidden gems and sprinkled with disappointing duds. I wouldn’t have it any other way. One diamond is RimWorld, a survival colony management game with heavy sci-fi influences and seemingly endless possibilities. Developed by … Continue reading Spotlight on RimWorld
In 2006, Bethesda very briefly became the laughing stock of the video game world. In a move that very few games had done before, they offered a purely cosmetic item in exchange for real world money. As in, the item was included in the game that you paid for, but was only available if you paid an additional five bucks on top of your purchase … Continue reading Microtransactions: An Analysis of the “Unfortunate Reality of Modern Gaming”