Cast your minds back, if you will, to roughly this time last year when Star Wars fans everywhere were starting to get excited about the release of Battlefront II. Now also remember, about the same time, when loot boxes were thrown into the spotlight and laid bare for the money-grabbing scheme they were. This wasn’t news: microtransactions and pay-to-win crates had come crashing into the … Continue reading Loot Boxes: Is the Tide Starting to Turn?
By the end of 2001, the console gaming landscape was set in stone. With the Dreamcast failing to gain any headway after the titanic launch of the PlayStation 2, the stage was set for the next three generations of console: Sony’s PlayStation and its iterations, Microsoft’s Xbox line, and Nintendo’s accumulative efforts of the GameCube, Wii, Wii U and Switch. For seventeen years the lines … Continue reading Sony and the Cross-Platform Question: Anti-Consumer, or Clever Business?