PlayStation Classic: an ode to old-school gaming

I’m not a particular superstitious person. I might leave new shoes on the table, not think twice about a black cat crossing my path, and wouldn’t walk under a ladder for health and safety more than for fear of having a curse placed on me. However, there’s a small part of me that believes that everything happens for a reason; just last night, my friends … Continue reading PlayStation Classic: an ode to old-school gaming

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God of War is great, but flirting with open-world RPG tropes holds it back

I’ve just kicked a draugr off the edge of a cliff. Another of the ugly buggers is wearing my axe on his face. I tear a third open with my bare hands in a shower of orange sparks. Then the ground shudders. A huge ogre proceeds to try to rearrange my facial features with its scaly fists. With boy’s help, I open up wound after … Continue reading God of War is great, but flirting with open-world RPG tropes holds it back

Sony and the Cross-Platform Question: Anti-Consumer, or Clever Business?

By the end of 2001, the console gaming landscape was set in stone. With the Dreamcast failing to gain any headway after the titanic launch of the PlayStation 2, the stage was set for the next three generations of console: Sony’s PlayStation and its iterations, Microsoft’s Xbox line, and Nintendo’s accumulative efforts of the GameCube, Wii, Wii U and Switch. For seventeen years the lines … Continue reading Sony and the Cross-Platform Question: Anti-Consumer, or Clever Business?